Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (2024)

Last updated on Jan 30, 2024 at 12:00by nikroulah3 comments

On this page, you will learn how to optimise your opener and rotation inboth single-target and multi-target situations. We also cover the use ofyour cooldowns, to ensure you can achieve the best use of them every timeas a Paladin Tank in Final Fantasy XIV: Endwalker (Patch 6.55).

1.

Paladin Rotation Overview

Patch 6.3 saw a major rework for Paladin, with Fight or Flight applying to alldamage, DoTs removed, and Royal Authority granting an empowered Holy Spirit.This page details the opener and rotation for Paladin moving forwards.

  1. Optionally, pop sprint up to around 18 seconds before the pull to help runup to the boss quickly.
  2. Start casting Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (1) Holy Spirit around 1.75 seconds before thepull to get the global cooldown running early.
  3. Run up to the boss after the Holy Spirit castbar is done (you are free tostart moving after the castbar has reached 0.5 seconds remaining).
  4. Start a Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (2) Royal Authority combo, potting afterPaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (3) Fast Blade. This generates three Sword Oath and grantsDivine Might.
  5. Weave Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (4) Fight or Flight and Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (5) Requiescatafter Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (6) Royal Authority, then use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (7) Goring Blade.
  6. After Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (8) Goring Blade, weave in Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (9) Circle of Scornand Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (10) Expiacion.
  7. Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (11) Confiteor followed by the Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (12) Blade of Valorcombo, using an Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (13) Intervene after both Confiteor and Blade ofFaith.
  8. Cast a Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (14) Holy Spirit, which is empowered by the Divine Mightbuff from Royal Authority.
  9. Use three Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (15) Atonement, consuming all of your Sword Oath.

1.1.1.

Paladin Rotation Filler Priority

After the opener and between burst phases, the Paladin rotation follows asimple set of rules.

For GCDs:

Your main filler combo is Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (16) Fast BladePaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (17) Riot BladePaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (18) Royal Authority. Thisgenerates three stacks of Sword Oath, spent on Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (19) Atonement,and a Divine Might buff, which empowers your next Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (20) Holy Spirit.

These actions do not break combo, so it is okay (and suggested) to begin anotherRoyal Authority combo before spending your Sword Oath and Divine Might. Takecare to spend any Divine Might procs and Sword Oath stacks before actuallypressing Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (21) Royal Authority, to avoid wasting existing procs.

Holding your Atonements and empowered Holy Spirits in this manner ensures thatyour Fight or Flight windows will never have weak GCDs likePaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (22) Fast Blade or Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (23) Riot Blade.

For oGCDs:

  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (24) Circle of Scorn and Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (25) Expiacion should beused on cooldown after the opener. Since they are 30-second cooldowns andPaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (26) Fight or Flight is a 60-second cooldown, you are able to geta free usage between every burst window.
  • Try to hold both charges of Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (27) Intervene for Fight or Flight.Use them during filler if needed to keep melee uptime.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (28) Fight or Flight should be used on cooldown. Upon usingFight or Flight, pause your filler combos (Holy Spirits, Atonements, RoyalAuthority combos) and do your burst, then continue your filler combo.

1.1.2.

Paladin Rotation Burst Phase

The burst phase begins when you use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (29) Fight or Flight,and should look very similar to your opener (at 2.5 weaponskill GCD, the oGCDplacement and first five GCDs should look exactly like the opener).

  1. Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (30) Goring Blade, followed by Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (31) Confiteorand the Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (32) Blade of Valor combo.
  2. Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (33) Requiescat, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (34) Circle of Scorn,Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (35) Intervene and Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (36) Expiacion as soon as theyare available.
  3. After Goring Blade and the Requiescat GCDs, continue from where you left offon your filler combo (i.e. use a Holy Spirit if you have Divine Might, spendSword Oath, or continue a Royal Authority combo).

1.2.

Multi-target priorities

At three or more targets, replace your Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (37) Royal Authority combowith the Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (38) Prominence combo and spend Divine Might onPaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (39) Holy Circle. Continue to use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (40) Goring Bladeduring your Fight or Flight window. Ideally, find the enemy with the highest HPto use it on.

1.3.

Defensive Cooldowns

Use defensive cooldowns to reduce incoming damage and relieve the burden onyour healers. Since mitigation is calculated multiplicatively (i.e. two 50%damage reductions will result in 25% damage taken), it is moreefficient to spread cooldowns out rather than stack them all on one attack.That said, for many tankbusters, it is reasonable and expected to stack two ormore cooldowns together.

Paladin is also unique in the number of raid and targeted mitigation tools ithas access to, so be sure to keep an eye on both raidwide damage and damagetargeted on a party member.

  • In a raid environment, try to use one of Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (41) Rampart, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (42) Sentinel,or Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (43) Bulwark on every tankbuster. If you notice that thesecooldowns go unused for a long time, you can also use them to mitigateboss auto-attacks.
  • Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (44) Holy Sheltron on every tankbuster and liberally onauto-attacks. You gain 50 Oath gauge in around 23 seconds.
  • Replace Holy Sheltron with an Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (45) Intervention on your co-tankif they are taking tankbusters or auto-attacks. If Rampart or Sentinel areavailable and will not be needed soon, use them before popping Intervention tobuff the mitigation effect.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (46) Reprisal, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (47) Divine Veil, and Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (48) Passage of Armsshine on raidwide damage. Use liberally.
  • Keep in mind that multiple Reprisals do not stack, so coordinate with yourco-tank.
  • The Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (49) Passage of Arms buff lasts five seconds after you stopchanneling it, so for raidwide damage, flashing it briefly on the party issufficient. You should almost never need to channel it for the entireduration, other than rarely for safety in raid progression. The block effecton yourself goes away when you stop channeling, so it is also usually notworth wasting it on personal mitigation.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (50) Hallowed Ground is a powerful tool and should be usedproactively on high-damage sequences like multi-hit tankbusters.
  • For dungeon pulls, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (51) Arm's Length is also a strong mitigation tool,slowing attacking enemies' attack speed by 20%.
  • In dungeons, use mitigation proactively on trash mobs since they hurt a lotmore than bosses. Try to rotate between your mitigation without overlappingPaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (52) Rampart, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (53) Sentinel, Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (54) Bulwark,or Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (55) Arm's Length too much. Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (56) Reprisal andPaladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (57) Holy Sheltron early and often.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (58) Hallowed Ground is your most powerful cooldown in dungeons.Use it early so you can get two or three uses within a single dungeon.
  • Be mindful about mitigation usage when playing with a White Mage, as therepeated stun from Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (59) Holy can cause you to waste some ofthe duration of your mitigations. If you see them casting Holy, considerwaiting on using your mitigation for when the mobs become stun-immune.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (60) Cover is rarely used, but it can have niche uses inoptimization, as well as for saving a party member from lethal damage in a pinch.
  • Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (61) Clemency is a contentious subject. It is a significant lossin DPS to repeatedly cast Clemency since it is a GCD. 99% of the time, it isbetter to trust that your healer can keep you alive. Clemency has niche uses forsoloing dungeon bosses (albeit extremely slowly) when the healer dies or in a raidprogression setting, where DPS is less important.
  • Use Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (62) Low Blow for a small bit of mitigation. After Level 50, stunsstop working on most bosses, but it can still be useful for trash mobs indungeons.

2.

Changelog

  • 18 Jan. 2024: Updated for patch 6.55.
  • 17 Oct. 2023: Updated for Patch 6.5.
  • 24 May 2023: Updated for Patch 6.4.
  • 22 Jan. 2023: Updated for Patch 6.3.
  • 20 Sep. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 14 Jan. 2022: Guide added.

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Paladin Tank Rotation, Openers, and Abilities - Endwalker 6.55 (2024)

FAQs

Which tank has the easiest rotation in FFXIV? ›

Warrior: Widely considered to be the easiest tank job, Warrior players need to track only a few things for their rotation — a self-buff, one gauge, and only two abilities that should be kept on strict cooldown. The burst window every minute requires no setup, so there is little worry about losing damage from mistakes.

How do I become a paladin in FFXIV? ›

In order to become a Paladin, characters must have a level 30 Gladiator and a level 15 Conjurer.

What class turns into Paladin ff14? ›

The Rising Of The Shield Hero

In this case, you will have to unlock the Gladiator class and reach Level 30 before switching over to Paladin.

Is tank the hardest role in Ffxiv? ›

You're not supposed to just stand around doing nothing, so you DPS otherwise. If there's healing to do you obviously heal first, though. Tank is most likely the hardest in end game content like savage/ultimate. IF YOUR NOT DOING SAVAGE/ULTIMATE just play whatever you want, both are optional.

What is the least popular tank in Ffxiv? ›

FFXIV Tank Job - Dark Knight

Dark Knight uses a Two-handed Greatsword as a weapon. The job is introduced in Heavensward, and it's the least played tank in FFXIV.

Can you be a dark Paladin? ›

To become a dark paladin a character must have scores of Strength 14, Constitution 12, Wisdom 14, and Charisma 15. Strength and Wisdom are the prime requisites of the dark paladin class. They must be lawful evil in alignment. He can use any weapon and wear any type of armor.

Can a Paladin be a knight? ›

The knights templar, better known as King Arthur's Knights of the Round Table, were paladins. However, it was not necessary to be a knight to be regarded as a paladin.

Do you need a God to be a Paladin? ›

So, while most paladins will be following a god of good, they don't have to be. There are oaths that don't seem to even be related to gods (Crown, Glory, Watchers), others are questionable (Conquest, Vengeance) and then there's Oathbreaker (which officially isn't a PC class, but can be allowed).

What is the most powerful Paladin subclass? ›

Devotion paladins are an excellent balance of offense and defense, and one of the strongest subclasses available in DnD.

What class compliments a Paladin? ›

Paladins themselves are even a popular part of many other multiclasses. The Paladin's Smite feature is a popular way for many classes to add a burst of damage to their weapon attacks, but they also gain great benefit from pulling from D&D classes like the Warlock and Sorcerer, resulting in uniquely powerful archetypes.

What is the best class to add to a Paladin? ›

The best class for the Paladin to multiclass into is the Fighter because you can get the Action Surge, Fighting Style, Extra Attack, and Crowd Control. Also, a secondary multiclass choice for Paladin is the Sorcerer for players who want more spell-casting options without the focus on melee damage.

What is the easiest tank on controller ffxiv? ›

warrior is probably the easiest tank, but "on a controller" is a non-factor. Controller is fine for double weave plenty of hardcore and other players are on controller with every job. If you really don't wanna weave anything anyway then WAR or PLD is for you.

How easy is tanking in ff14? ›

It's not hard. Use your tanking stance (the skill that gives you more Aggro) and use AoE attacks on mob packs. Avoid enemy AoE on ground and use your mitigation skills properly and you are a good tank. Some of the early dungeons have really weird layouts.

What is the best tank in FF14? ›

Final Fantasy XIV Tank Job Tier List
  • S-Tier: Warrior. ...
  • A-Tier: Paladin. ...
  • B-Tier: Dark Knight. ...
  • B-Tier: Gunbreaker.
Jan 9, 2024

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